local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 155008011
L1_1 = {}
L1_1.group_id = 155008011
L1_1.gadget_trigger_1 = 11001
L1_1.gadget_gate_1 = 11006
L1_1.pointarray_1 = 500800001
L1_1.gadget_trigger_2 = 11002
L1_1.gadget_gate_2 = 11007
L1_1.pointarray_2 = 500800002
L1_1.gadget_trigger_3 = 11003
L1_1.gadget_gate_3 = 11008
L1_1.pointarray_3 = 500800003
L1_1.gadget_trigger_4 = 11004
L1_1.gadget_gate_4 = 11009
L1_1.pointarray_4 = 500800004
L1_1.gadget_trigger_5 = 11005
L1_1.gadget_gate_5 = 11010
L1_1.pointarray_5 = 500800005
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "currentChamber"
L3_1.value = 0
L3_1.no_refresh = true
L4_1 = {}
L4_1.configId = 2
L4_1.name = "altarState"
L4_1.value = 0
L4_1.no_refresh = true
L5_1 = {}
L5_1.configId = 3
L5_1.name = "CurIndex"
L5_1.value = 1
L5_1.no_refresh = false
L6_1 = {}
L6_1.configId = 4
L6_1.name = "CurSequence"
L6_1.value = 0
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 5
L7_1.name = "Chamber_1_State"
L7_1.value = 0
L7_1.no_refresh = true
L8_1 = {}
L8_1.configId = 6
L8_1.name = "Chamber_1_Valid"
L8_1.value = 1
L8_1.no_refresh = false
L9_1 = {}
L9_1.configId = 7
L9_1.name = "Chamber_2_State"
L9_1.value = 0
L9_1.no_refresh = true
L10_1 = {}
L10_1.configId = 8
L10_1.name = "Chamber_2_Valid"
L10_1.value = 1
L10_1.no_refresh = false
L11_1 = {}
L11_1.configId = 9
L11_1.name = "Chamber_3_State"
L11_1.value = 0
L11_1.no_refresh = true
L12_1 = {}
L12_1.configId = 10
L12_1.name = "Chamber_3_Valid"
L12_1.value = 1
L12_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
L2_1[10] = L12_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
